Contrast this effect with that of: //#declare piggy=pigment {slope {y}frequency 4} #declare piggy=pigment {bozo} // unrotated slope map sphere{0,2 rotate 0*z translate -3*x+10*z pigment {piggy} finish{ambient 0.5}} // rotated slope map looks the same: // IMHO I don't like this. sphere{0,2 rotate 90*z translate 3*x+10*z pigment {piggy} finish{ambient 0.5}}
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